Reimplementation · Creative
ClipRecorder
Reimplements NVIDIA ShadowPlay
Reimplements ShadowPlay-style instant replay using Windows screen capture, DirectX 11 and Media Foundation. Buffers hardware-encoded H.264 video with system audio and optional microphone input, then saves the recent recording as MP4 through a global hotkey. Uses generic GPU encoders rather than an NVIDIA-specific SDK.
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Compatibility and scope
Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.
- Development status
- Experimental
- Compatibility
- Partial (claimed)
- Languages
- C++
- Platforms
- Windows
- License
- Unlicensed
Known limitations
Requires Windows 10 20H1 or later and a compatible hardware H.264 encoder. Targets replay capture, with no claim of complete ShadowPlay overlay, automatic highlights, HDR or AV1 parity. Performance and recording behavior are maintainer-reported. No application-wide license grant is documented; bundled dependencies have separate licenses.
Repository activity
- GitHub stars
- 4
- Forks
- 0
- Last push
- Repository state
- Not archived
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