Reimplementation · Creative
HumanMotionCraft
Author:
Replaces: Cascadeur
Summary
Cascadeur-style humanoid animation with IK, keyframes, physics-assisted posing and learned in-betweening.
Description
A broader alternative for Cascadeur-style 3D humanoid animation. Provides a built-in humanoid rig, keyframes, layers, IK pins, physics-assisted posing, motion-matching locomotion and learned in-betweening. Desktop, CLI and MCP commands share the same core and export GLB animation clips.
Repository Mirrors
No mirrors found. Contribute a mirror link ↗
Screenshots
Screenshot unavailable. HumanMotionCraft animation demo showing a humanoid pose in a 3D viewport.Compatibility and scope
Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.
- Development status
- Experimental
- Compatibility
- Partial (claimed)
- Languages
- Rust
- Platforms
- Windows, Linux
- License
- GPL-3.0-or-later
Known limitations
Not a Spine 2D replacement or a full Cascadeur clone; native Cascadeur project compatibility is not established. Focuses on humanoids rather than arbitrary rigs, character creation or a full 3D scene editor. Published releases are Windows-only; Linux builds are documented. Optional motion-from-text helpers require separate models with their own licenses.
Repository activity
- GitHub stars
- 12
- Forks
- 0
- Last push
- Repository state
- Not archived
Last successful update:
GitHub statistics are refreshed approximately every 24 hours.