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Reimplementation · Creative

MaterialCreator

Replaces: Adobe Substance 3D Designer

Summary

Build procedural PBR materials with GPU node graphs, live previews and texture-map exports.

Description

A broader Substance Designer alternative for node-based procedural PBR materials. Evaluates GPU node graphs, previews materials in 2D and 3D, and exports PNG or EXR texture maps with Blender and Unreal Engine presets. Saves graphs in its own .mcgraph JSON format.

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Screenshots

2 images
MaterialCreator: material preview and procedural node graph.
MaterialCreator: tiled material view and editing controls.

Compatibility and scope

Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.

Development status
Experimental
Compatibility
Targeting (claimed)
Languages
Rust
Platforms
macOS, Windows, Linux
License
MIT OR Apache-2.0

Known limitations

Early pre-release. Uses its own graph format; Substance project, package and plug-in compatibility are not claimed. Requires a GPU with a Vulkan, Metal or DX12 driver; there is no OpenGL fallback. Features and rendering behavior are not independently verified against Substance Designer.

Repository activity

GitHub stars
21
Forks
2
Last push
Repository state
Not archived

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