MaterialCraft
Substance Designer-style procedural materials with node graphs, previews, mesh baking and texture exports.
Author:
Reimplementation · Creative
Author:
Replaces: Adobe Substance 3D Designer
Build procedural PBR materials with GPU node graphs, live previews and texture-map exports.
A broader Substance Designer alternative for node-based procedural PBR materials. Evaluates GPU node graphs, previews materials in 2D and 3D, and exports PNG or EXR texture maps with Blender and Unreal Engine presets. Saves graphs in its own .mcgraph JSON format.
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Screenshot unavailable. MaterialCreator: material preview and procedural node graph.
Screenshot unavailable. MaterialCreator: tiled material view and editing controls.Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.
Early pre-release. Uses its own graph format; Substance project, package and plug-in compatibility are not claimed. Requires a GPU with a Vulkan, Metal or DX12 driver; there is no OpenGL fallback. Features and rendering behavior are not independently verified against Substance Designer.
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