AztecCraft
An early Maya-style 3D editor with primitives, transforms, undo/redo and perspective navigation.
Author:
Reimplementation · Creative
Author:
Replaces: Autodesk Maya
Maya-style modeling, animation and rendering with a familiar workspace, MEL scripting and partial Maya ASCII exchange.
A Rust/egui desktop application targeting Maya 2020's layout and workflows. Provides polygon and curve modeling, construction history, UV tools, skeletons, skinning, animation editors, node-based materials and rendering. Includes a MEL-style interpreter, partial Maya ASCII import/export, FBX rig and animation exchange, and OBJ, glTF and STL interchange. Saves native .inca scenes.
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Screenshot unavailable. Inca's Maya-style desktop workspace with modeling viewports, shelves and a timeline.Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.
Maya ASCII covers selected node types; Maya Binary (.mb), FBX blend shapes and constraints are unsupported. Full MEL, Python API and Maya plug-in compatibility are not established. Some menus and animation features remain placeholders. MIT is declared in README/Cargo metadata, but no standalone license text is included.
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