SculptForge
ZBrush-style sculpting with brushes, masks, subdivisions, remeshing, painting and production-format exchange.
Author:
Reimplementation · Creative
Author:
Replaces: ZBrush
ZBrush-style sculpting with dynamic detail, subdivision levels, vertex painting and ZTL/ZPR mesh imports.
A digital-clay sculpting application with pressure-sensitive brushes, masking, symmetry, multi-piece scenes, subdivision levels, voxel remeshing, decimation and face groups. Adds dynamic detail, vertex painting, Curve Move and Kelvinlet brushes. Saves OXB projects with autosave/recovery; imports ZTL/ZPR mesh pieces and OBJ/STL, and exports OBJ, STL, PLY and glTF/GLB.
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Screenshot unavailable. OxyBrush: sculpting viewport, brush controls and model pieces.
Screenshot unavailable. Brushes in a strip along the bottom, with size and strength centered at the top of the viewport
Screenshot unavailable. The touch-friendly layout: brush tiles, on-screen Smooth / Mask / Invert, and larger controlsStatus and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.
Beta; ZTL/ZPR import covers mesh geometry and SubTools, not full ZBrush project fidelity or native-format writing. Some format-research documentation still describes an earlier milestone. Sculpt layers, full posing, UVs and baking remain planned. Tablet pressure and high-poly performance need qualification. Windows builds are unsigned and macOS packages are not notarized; iPad is planned.
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