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Reimplementation · Creative

SubstanceCraft

Replaces: Adobe Substance 3D Painter

Summary

Painter-style 3D texture painting with layered PBR materials, masks, generators and mesh-map baking.

Description

An independent Rust implementation of Painter-style 3D texture painting, with glTF and OBJ import, PBR previews, non-destructive layers and masks, procedural generators, mesh-map baking and packed texture export. Supports a native project format, command-line automation and MCP.

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Screenshots

SubstanceCraft: texturing workspace and material shelf.

Compatibility and scope

Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.

Development status
Experimental
Compatibility
Partial (claimed)
Languages
Rust
Platforms
Linux, macOS, Windows
License
MIT OR Apache-2.0

Known limitations

Early development; compatibility is maintainer-reported. Painter project-file compatibility is not documented. Native pen pressure, UDIM-aware painting, smart materials and masks, anchor points and layer instancing remain incomplete. GPU compositing is limited, and signed release packaging is not available.

Repository activity

GitHub stars
21
Forks
2
Last push
Repository state
Not archived

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More re-implementations of Adobe Substance 3D Painter