SubCraft
Painter-style 3D texture painting with PBR layers, masks, mesh baking and game-engine exports.
Author:
Reimplementation · Creative
Author:
Replaces: Adobe Substance 3D Painter
Painter-style 3D texture painting with layered PBR materials, masks, generators and mesh-map baking.
An independent Rust implementation of Painter-style 3D texture painting, with glTF and OBJ import, PBR previews, non-destructive layers and masks, procedural generators, mesh-map baking and packed texture export. Supports a native project format, command-line automation and MCP.
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Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.
Early development; compatibility is maintainer-reported. Painter project-file compatibility is not documented. Native pen pressure, UDIM-aware painting, smart materials and masks, anchor points and layer instancing remain incomplete. GPU compositing is limited, and signed release packaging is not available.
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