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Reimplementation · Creative

LibreToon

Replaces: Adobe Animate

Summary

Animate-style 2D drawing and animation with symbols, tweening, bone rigging, media tracks and partial FLA exchange.

Description

A Rust 2D animation application targeting Adobe Animate-style frame-by-frame drawing, motion tweening and reusable graphic symbols. Provides vector/raster tools, pressure-sensitive tablet input, bone rigging and Puppet deformation, animation clips, scenes, cameras, layer depth and dedicated media tracks. Imports supported ZIP/XFL-based FLA content, with native projects and GIF/video export.

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Screenshots

LibreToon animation workspace with drawing canvas, timeline and tool panels.

Compatibility and scope

Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.

Development status
Experimental
Compatibility
Partial (claimed)
Languages
Rust
Platforms
Windows, Linux, macOS
License
MIT

Known limitations

Experimental. FLA interchange is partial: scripts are not executed, and imported audio, video, bitmap fills, some masks/effects and unsupported tweening are omitted or approximated with warnings. Pre-CS5 binary FLA is unsupported. Typography and timing can differ; no real user-file collection has been validated. Large FLA saves can block the interface.

Repository activity

GitHub stars
10
Forks
1
Last push
Repository state
Not archived

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