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Reimplementation · Creative

AniCraft

Replaces: Adobe Animate

Summary

Animate-style vector animation with drawing tools, symbols, timelines, classic and shape tweens, and XFL/FLA import.

Description

An Adobe Animate-style 2D animation editor built in Rust with egui and a CPU vector renderer. Provides vector drawing, symbols, layers, timelines, onion skinning, classic and shape tweens, and XFL/FLA and SVG import. Exports PNG sequences, GIF, SVG, sprite sheets and Lottie, with WebM/MP4 through external ffmpeg. Includes CLI and MCP automation.

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Screenshots

AniCraft showing a vector animation stage, layers and timeline.

Compatibility and scope

Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.

Development status
Alpha
Compatibility
Partial (claimed)
Languages
Rust
Platforms
Windows, macOS, Linux, FreeBSD, Web
License
MIT OR Apache-2.0

Known limitations

Early alpha, not yet intended for production animation. Audio layers, ActionScript execution, imported XFL motion tweens and a GPU renderer are missing. Frame scripts are counted on import but not retained. Upstream verification is currently on Windows; other platforms remain less verified.

Repository activity

GitHub stars
222
Forks
53
Last push
Repository state
Not archived

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