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Reimplementation · Creative

MaterialCraft

Replaces: Adobe Substance 3D Designer

Summary

Build procedural PBR materials with node graphs, primitive editing, SBS projects and live 2D/3D previews.

Description

A Rust node-based material editor offering Substance Designer-style workflows. Provides primitive and function graphs, procedural noises and patterns, live 2D/3D previews and texture-map export. Saves native SBS projects with adjacent resources or self-contained .mcraft packages. Includes CLI rendering, automation and material export for TextureCraft.

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Screenshots

MaterialCraft showing a procedural node graph with 2D and 3D material previews.

Compatibility and scope

Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.

Development status
Experimental
Compatibility
Partial (claimed)
Languages
Rust
Platforms
Windows, macOS, Linux, FreeBSD, Web
License
MIT OR Apache-2.0

Known limitations

Under active development, currently focused on primitive editing and native SBS save/load. Reference-app rendering parity and full SBS library loading remain pending. The previous Rust procedural library was removed.

Repository activity

GitHub stars
342
Forks
144
Last push
Repository state
Not archived

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Supporting tools

More re-implementations of Adobe Substance 3D Designer