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Reimplementation · Creative

TextureCraft

Replaces: Adobe Substance 3D Painter

Summary

Paint layered PBR materials onto 3D models, bake mesh maps and export textures for game engines.

Description

A Rust 3D texture painting application offering Substance Painter-style workflows. Supports mesh import, texture sets and UDIM tiles, layered painting with masks, effects and smart materials, GPU mesh-map baking, a PBR viewport and path-traced rendering. Exports texture maps through presets and channel-packing templates, with CLI and MCP automation.

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Screenshots

TextureCraft mesh-map baking controls beside a textured model.

Compatibility and scope

Status and compatibility are maintainer-reported. Inclusion is not an independent verification or certification.

Development status
Experimental
Compatibility
Partial (claimed)
Languages
Rust
Platforms
Windows, macOS, Linux, FreeBSD, Web
License
MIT OR Apache-2.0

Known limitations

Under active development. Hardware ray tracing, pen tilt and pen pressure on Linux, macOS and desktop browsers remain missing. Alembic HDF5 containers and animated Alembic playback are unsupported. Translations await native-speaker review; signed releases remain pending.

Repository activity

GitHub stars
586
Forks
200
Last push
Repository state
Not archived

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Supporting tools

More re-implementations of Adobe Substance 3D Painter